Hello,
I have been reading through the new networking manual and ran into a few pretty simple questions.
http://docs.unity3d.com/Manual/UNetSpawning.html
> "there is a registration step that> clients have to perform; they must> call ClientScene.RegisterPrefab to> tell the system about the asset that> the client object will be created> from"
Lets say I want to call NetworkServer.Spawn(prefabHere); on the server...
1. Is this the correct function to call?
2. Do I need to register the prefab?
3. If so do I use ClientScene.RegisterPrefab or another class/function?
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