The documentation seems to be pretty concise on the way AllBuffered is being sent.
Basically, I have a build where a player hosts a game and plays at the same time(Listen server http://en.wikipedia.org/wiki/Game_server#Listen_server). When a RPC is sent with RPCMode.AllBuffered does it get sent to the hosting computer twice since they are both a client and the server?
My RPC has currently been executing twice on the host and trying to isolate if it is a bug in another part of my code :) If it does get executed twice, is there a good way to handle this?
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