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HLAPI RPC synchronization - how to wait for a RPC

Hello, I've noticed when running a local server that my Network.Destroy will execute before the RPC call finishes on clients, which results in an RPC error being thrown. If I invoke the Destroy with a...

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HLAPI SyncVars property setter function

Hello, I was reading through the HLAPI manual section on Unity's website and got to this [section][1] about State Synchronization > Note that setting a SyncVar member variable inside a property...

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Networking HLAPI Spawning Objects

Hello, I have been reading through the new networking manual and ran into a few pretty simple questions. http://docs.unity3d.com/Manual/UNetSpawning.html > "there is a registration step that>...

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Multiplayer - Handling players leaving

What is the proper way to handle a player leaving a server during a game match? Currently, I have the OnPlayerDisconnected method as follows. void OnPlayerDisconnected(NetworkPlayer player){...

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Multiplayer Level Loading

In [this example][1] on the Unity documentation it explains that the sending of RPCs should be turned off while the server loads Network.isMessageQueueRunning = false; Network.SetSendingEnabled(0,...

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RPCMode.AllBuffered Basic Question

The documentation seems to be pretty concise on the way AllBuffered is being sent. Basically, I have a build where a player hosts a game and plays at the same time(Listen server...

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Unity GUI 4.6 stops animation

Basically, I have set up a small panel with 4 buttons. It is an in-game menu to let the player quit the game, and do other basic tasks. So I followed the Unity UI tutorials that were released, and...

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Screen.showCursor = !Screen.showCursor; Not working

I have Screen.showCursor set to false after the level is loaded(Not in this script). However I want the cursor to toggle each time input is received from the escape key. I know my Input.getKey stuff is...

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C# List looping Vector3's

Short story-I have a box and I want it to patrol a list of Vector3's in order. I want it to go through each List value and then go back to the first list value once its done. However, it seems that my...

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Array empties values on RunTime?

I am trying to create an array from my building objects I have created. My script BuildingManager holds an array of my building objects. The array is public and I have dragged the three cubes shown in...

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Basic object creation in arrays! Syntax error!

I'm trying to create a basic array of buildings, and store each Building object in an array slot. The array will hold a list of Building's that can later be put into a menu that would place the object...

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HLAPI SyncVars property setter function

Hello, I was reading through the HLAPI manual section on Unity's website and got to this [section][1] about State Synchronization > Note that setting a SyncVar member variable inside a property...

View Article

Networking HLAPI Spawning Objects

Hello, I have been reading through the new networking manual and ran into a few pretty simple questions. http://docs.unity3d.com/Manual/UNetSpawning.html > "there is a registration step that>...

View Article


Multiplayer - Handling players leaving

What is the proper way to handle a player leaving a server during a game match? Currently, I have the OnPlayerDisconnected method as follows. void OnPlayerDisconnected(NetworkPlayer player){...

View Article

Multiplayer Level Loading

In [this example][1] on the Unity documentation it explains that the sending of RPCs should be turned off while the server loads Network.isMessageQueueRunning = false; Network.SetSendingEnabled(0,...

View Article


RPCMode.AllBuffered Basic Question

The documentation seems to be pretty concise on the way AllBuffered is being sent. Basically, I have a build where a player hosts a game and plays at the same time(Listen server...

View Article

Unity GUI 4.6 stops animation

Basically, I have set up a small panel with 4 buttons. It is an in-game menu to let the player quit the game, and do other basic tasks. So I followed the Unity UI tutorials that were released, and...

View Article


Screen.showCursor = !Screen.showCursor; Not working

I have Screen.showCursor set to false after the level is loaded(Not in this script). However I want the cursor to toggle each time input is received from the escape key. I know my Input.getKey stuff is...

View Article

C# List looping Vector3's

Short story-I have a box and I want it to patrol a list of Vector3's in order. I want it to go through each List value and then go back to the first list value once its done. However, it seems that my...

View Article

Array empties values on RunTime?

I am trying to create an array from my building objects I have created. My script BuildingManager holds an array of my building objects. The array is public and I have dragged the three cubes shown in...

View Article
Browsing index pages (21 articles)


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