HLAPI RPC synchronization - how to wait for a RPC
Hello, I've noticed when running a local server that my Network.Destroy will execute before the RPC call finishes on clients, which results in an RPC error being thrown. If I invoke the Destroy with a...
View ArticleHLAPI SyncVars property setter function
Hello, I was reading through the HLAPI manual section on Unity's website and got to this [section][1] about State Synchronization > Note that setting a SyncVar member variable inside a property...
View ArticleNetworking HLAPI Spawning Objects
Hello, I have been reading through the new networking manual and ran into a few pretty simple questions. http://docs.unity3d.com/Manual/UNetSpawning.html > "there is a registration step that>...
View ArticleMultiplayer - Handling players leaving
What is the proper way to handle a player leaving a server during a game match? Currently, I have the OnPlayerDisconnected method as follows. void OnPlayerDisconnected(NetworkPlayer player){...
View ArticleMultiplayer Level Loading
In [this example][1] on the Unity documentation it explains that the sending of RPCs should be turned off while the server loads Network.isMessageQueueRunning = false; Network.SetSendingEnabled(0,...
View ArticleRPCMode.AllBuffered Basic Question
The documentation seems to be pretty concise on the way AllBuffered is being sent. Basically, I have a build where a player hosts a game and plays at the same time(Listen server...
View ArticleUnity GUI 4.6 stops animation
Basically, I have set up a small panel with 4 buttons. It is an in-game menu to let the player quit the game, and do other basic tasks. So I followed the Unity UI tutorials that were released, and...
View ArticleScreen.showCursor = !Screen.showCursor; Not working
I have Screen.showCursor set to false after the level is loaded(Not in this script). However I want the cursor to toggle each time input is received from the escape key. I know my Input.getKey stuff is...
View ArticleC# List looping Vector3's
Short story-I have a box and I want it to patrol a list of Vector3's in order. I want it to go through each List value and then go back to the first list value once its done. However, it seems that my...
View ArticleArray empties values on RunTime?
I am trying to create an array from my building objects I have created. My script BuildingManager holds an array of my building objects. The array is public and I have dragged the three cubes shown in...
View ArticleBasic object creation in arrays! Syntax error!
I'm trying to create a basic array of buildings, and store each Building object in an array slot. The array will hold a list of Building's that can later be put into a menu that would place the object...
View ArticleHLAPI SyncVars property setter function
Hello, I was reading through the HLAPI manual section on Unity's website and got to this [section][1] about State Synchronization > Note that setting a SyncVar member variable inside a property...
View ArticleNetworking HLAPI Spawning Objects
Hello, I have been reading through the new networking manual and ran into a few pretty simple questions. http://docs.unity3d.com/Manual/UNetSpawning.html > "there is a registration step that>...
View ArticleMultiplayer - Handling players leaving
What is the proper way to handle a player leaving a server during a game match? Currently, I have the OnPlayerDisconnected method as follows. void OnPlayerDisconnected(NetworkPlayer player){...
View ArticleMultiplayer Level Loading
In [this example][1] on the Unity documentation it explains that the sending of RPCs should be turned off while the server loads Network.isMessageQueueRunning = false; Network.SetSendingEnabled(0,...
View ArticleRPCMode.AllBuffered Basic Question
The documentation seems to be pretty concise on the way AllBuffered is being sent. Basically, I have a build where a player hosts a game and plays at the same time(Listen server...
View ArticleUnity GUI 4.6 stops animation
Basically, I have set up a small panel with 4 buttons. It is an in-game menu to let the player quit the game, and do other basic tasks. So I followed the Unity UI tutorials that were released, and...
View ArticleScreen.showCursor = !Screen.showCursor; Not working
I have Screen.showCursor set to false after the level is loaded(Not in this script). However I want the cursor to toggle each time input is received from the escape key. I know my Input.getKey stuff is...
View ArticleC# List looping Vector3's
Short story-I have a box and I want it to patrol a list of Vector3's in order. I want it to go through each List value and then go back to the first list value once its done. However, it seems that my...
View ArticleArray empties values on RunTime?
I am trying to create an array from my building objects I have created. My script BuildingManager holds an array of my building objects. The array is public and I have dragged the three cubes shown in...
View Article